Legend of Zelda – Ocarina to Ages
In 2000, two talented characters created a manga based on Nintendo’s ™ Legend of Zelda series. The combination of A. Honda & S. Nagano forming Akira Himekawa delivered unique storytelling like no other team before. I remember first playing Ocarina of Time many years ago, and wondered if a manga was ever based around that same world. Playing the adventure, and reading It are two completely different worlds.
+Hyrule versus the other side+
Astonished to find out more about this amazing duo, I did some homework on how many projects they’ve worked on together over the years. Oddly enough they’ve done Pokemon, Final Fantasy, and many more. Although they keep the core concept of each story, they interpret the journey in their own unique way. (I think they might even wrote a Sonic comic sometime ago.
No matter what language, or background, Zelda defines many generations. With the Nintendo 64 console it through away tons of boundaries with the in-game engine, character design, and music. But the images within the guide on how to proceed past the first mission had tons of awesome artwork. Oddly enough Himekawa was the team behind all of it. Who knew?
+When art tells its own story+
I honestly feel that video games on their own can’t cover everything in detail. But there is so much to cover in a short period, indulging with words and images takes you back to playing the game. Possibly covering territory you never thought about, or read somewhere in fanfiction. (hey it does exist, and some go way out there) But in this manga serialized series, it retains the key parts of each chapter and works oh so well.
Plus the art covers the time unraveling segment of the game in a solid fashion. Literally feeling as if the entire world changed before your very eyes. Seven years in-game felt like a blink, but in printed form it becomes a feeling of dread and worry, its not the same when playing OoT. Adding to the fact that Link carries so many emotions that the artists felt with every turn. (We all experience our own feelings with our play through of the adventure). I absolutely love this aspect of storytelling and glad to share more with you fellow readers.
In 2000, two talented characters created a manga based on Nintendo’s ™ Legend of Zelda series. The combination of A. Honda & S. Nagano forming Akira Himekawa delivered unique storytelling like no other team before. I remember first playing Ocarina of Time many years ago, and wondered if a manga was ever based around that same world. Playing the adventure, and reading It are two completely different worlds.
+Hyrule versus the other side+
Astonished to find out more about this amazing duo, I did some homework on how many projects they’ve worked on together over the years. Oddly enough they’ve done Pokemon, Final Fantasy, and many more. Although they keep the core concept of each story, they interpret the journey in their own unique way. (I think they might even wrote a Sonic comic sometime ago.
No matter what language, or background, Zelda defines many generations. With the Nintendo 64 console it through away tons of boundaries with the in-game engine, character design, and music. But the images within the guide on how to proceed past the first mission had tons of awesome artwork. Oddly enough Himekawa was the team behind all of it. Who knew?
+When art tells its own story+
I honestly feel that video games on their own can’t cover everything in detail. But there is so much to cover in a short period, indulging with words and images takes you back to playing the game. Possibly covering territory you never thought about, or read somewhere in fanfiction. (hey it does exist, and some go way out there) But in this manga serialized series, it retains the key parts of each chapter and works oh so well.
Plus the art covers the time unraveling segment of the game in a solid fashion. Literally feeling as if the entire world changed before your very eyes. Seven years in-game felt like a blink, but in printed form it becomes a feeling of dread and worry, its not the same when playing OoT. Adding to the fact that Link carries so many emotions that the artists felt with every turn. (We all experience our own feelings with our play through of the adventure). I absolutely love this aspect of storytelling and glad to share more with you fellow readers.